Welcome to the Dark Jedi Allience

military weapons














Home | Jedi weapons | military weapons | E&C | Leaders | Members | links | units | Jedis | Navy | Army | Air Forces | Sith | Forum | News | Video | under'construction | What game we are on





Enter subhead content here
















Our military has a lot of deadly weapons.Most of the weapons are used by the DARK JEDI ALLIENCE army.

stormtrooperblaster.jpg
















.

The E-11 blaster rifle has a maximum range of three hundred The BlasTech E-11 blaster rifle was declared the standard sidearm for Dark jedi allience stormtroopers because it offered the great range and heavy damage of a traditional long barrelled rifle in a compact, easy-to-wield weapon. The E-11 has a light well-balanced design that permits accurate one-handed fire, allowing soldiers to move unencumbered and use the weapon in close quarters almost as easily as one wields a pistol. This rifle has good long-range targeting because of the extendable sighting stock, the barrel's advanced galven circuitry, and the computer-enhanced scope, which filters out smoke and haze and enhances vision in low-light conditionsmeters and an optimum range at one hundred meters, nearly three times the reach of a blaster pistol. This range is achieved because the barrel runs almost the entire length of the weapon, producing a tightly focused and very powerful particle beam,

To accommodate this barrel design, only the actuating blaster module and the prismatic crystal housing are placed behind the barrel. Other components are mounted to the side or underneath the galven circuitry, while the gas chamber has an unique tubular design that wraps around the back of the barrel. These components are mounted on a single module that slides out of the back at the weapon for repair or replacement.

To prevent dangerous heat buildup, the E-11's cooling coils force-feed a liquid cooling agent called freelol through an intricate capillary system that carries heat away from vital components and into the forward vent capcitator.

The side-mounted power pack supplies enough energy for one hundred shots, The E-11 can be set for a variety of power levels, from stun to full blast. Because of its large quarter-centimeter bore, the E-11 is quite lethal at full power. Although both Dark jedi allience and rebel soldiers normally use the semiautomatic setting in order to conserve ammunition and allow adequate cooling, the weapon has full automatic and pulse fire settings. Extended automatic fire may throw the barrel out of alignment.

While the E-11 was sold exclusively to the Empire during the Galactic Civil War, the Rebel Alliance managed to acquire thousands of these weapons through black market purchases and outright theft. The E-11 and its technological "clone" a Sarosuub-manufactured blaster rifle called the Stormtrooper One (later renamed the Freedom One), remained favourites of both Dark jedi allience and rebel forces.

sw_prod_tesb_hansolole.jpg

This it a standered sidearm of every branch of the military.

b106043r.jpg

This is the X-1 pistol but its mainly known as the officer pistol.

jangofettblasters.jpg

Favoring agility and precision over high capacity. Jango Fett had made the WESTAR-34 to his custom weapon. The weapon is designed for intensive surprise attacks at close range. They are constructed of an expensive dallorian alloy, which can withstand sustained-fire heating that would melt an ordinary gun.

bryar_pistol.gif

    The Bryar pistol may be slow to fire, but it is also incredibly accurate. The primry attack fires a deliberate, single shot that causes great damage. Secondary Fire is initiated by holding the fire button down to charge the blaster round in the chamber, creating a highly damaging bolt.

pulse_gun.gif

Destructive Electro-Magnetic Pulse 2 Gun
Commonly referred to as the DEMP 2, the primary mode of the pulse rifle shoots out a concentrated energy ball which is very effective against droids, probes and other mechanical devices. The DEMP 2 also has a secondary fire mode which produces fast attacks that cause radius damage to droids and living things.

disruptor_rifle.gif

Tenloss Disruptor Rifle
The tenloss rifle is outlawed by the Dark jedi allience but is still produced on the black market and used by some criminal elements. The primary fire produces a single fast-moving shot with a medium rate of fire. The secondary mode can be charged up and disintegrates living targets. It allows scope activation and zoom. Which make an ideal choice for snipers.

heavy_repeater.gif

Heavy Repeater
This deadly and destructive projectile weapon fires a rapid stream of metal bullets, capable of covering an entire area with deadly suppressive fire. Primary fire discharges a rapid succession of bolts while the trigger is held and secondary fire launches a concussion explosive from an under the mounted barrel which throws enemies around causing extensive damage.

golan.gif

Golan Arms FC-1
Often used by the Corporate Sector Authority's police squads, the FC-1 fires shards of metal in a shotgun-like spread, capable of hitting multiple targets in close proximity. The primary fire discharges like a shotgun, while secondary fire launches two mines that ricochet, then explode after a few seconds or when someone comes within a certain proximity. Great care must be taken to ensure that ricochets do not end up hitting the attacker

bowcaster.gif

A curious combination at modern and ancient technologies, the bowcaster, or 'laser crossbow,' is the traditional weapon of the wookiees of Kashyyyk. While anachronistic to those accustomed to using blasters, a bowcaster is quite deadly in the hands of a skilled wookiee warrior.

The bowcaster is essentially a magnetic accelerator with twin polarizers that use alternating polarity pulses to accelerate a highly tensile metal bowstring and propel an explosive quarrel at extremely high speed. The fired quarrel has the appearance of an elongated blaster bolt because it is wrapped in an energy envelope that channels the quarrel's explosive force into the target. The result is a weapon that's considerably less advanced than a blaster pistol yet delivers an equivalent amount of damage.

Tremendous strength is needed to cock the weapon, which notches the bowstring and loads a quarrel from the ammo cartridge. This primitive arming system limits the bowcaster's rate of fire and places great emphasis on the Wookiee's patience and marksmanship, since it may take several seconds for the warrior to get off another shot. Some Wookiee's have modified their bowcaster's by adding multiple bowstrings, dual bows or an automatic recocking system. During the Imperial occupation of Kashyyyk Wookiees often bolted blaster rifles to their bowcaster's for added firepower.

Bowcasters are designed for use in Kashyyyk's dense jungles, with good stopping power (for taking out the most dangerous predators) but are short-range weapons with an optimum range of thirty meters and a maximum range of only fifty meters. The weapon can be disassembled and carried in an utility pouch; it can be put bock together in less than a minute. Wookiees use bandoliers to carry power packs, canisters of blaster gas, and spare ammunition cartridges that hold six quarrels each.

A bowcaster can be fired manually by moving the reserve spring into position and fashioning a bowstring from a meter-long length of kthysh vine (Many warriors carry a treated kthysh vine in their utility pouches for emergencies.) Used in this fashion, the bowcaster's range is cut to thirty meters, but it can fire standard explosive quarrels or simple crossbow bolts carved from wood.

Hand-built by the master weapon crafters at Kashyyyk, bowcaster's are bestowed to young Wookiees as they are completing adulthood rites of passage. This tradition has endured for thousands of years, and a warrior's bowcaster is considered a visible symbol of his or her courage and honor. These highly prized possessions are often engraved with clan markings and pictographs depicting a warrior's greatest accomplishments.

Imperial troops enslaved many of the great crafters during the occupation, but thanks to Kashyyyk's admittance to the New Republic, the great weapon builders are again free to continue making these magnificent weapons while diligently training new apprentices to carry on the proud tradition of bowcaster craftsmanship.


thermal_det.gif

Thermal Detonator
Famous throughout the galaxy, a thermal detonator releases a barrage of energy and heat that disintegrates everything around it.A thermal detonator is a compact yet powerful explosive device contained is a small, silvery sphere. Once activated, an internal fusion reaction starts within the sphere which eventually grows into a deadly explosion.

det_pack.gif

Det Pack
A detonation pack is a small explosive with a remote activator that can be triggered by the user. The pack is set in place or thrown and is then detonated whenever the user desires. Typically this is used to ambush enemies or blow open doors that are otherwise sealed to the user.

 
 
Though modern shielding technology has marginalized the use of projectile weapons in space combat, missile weaponry continues to flourish in ground and atmospheric campaigns. Large field emplacements have been miniaturized to the point where a single trooper can become a mobile missile platform, transforming into an agile, stealthy threat to lumbering armored units on the battlefield.

 
 
 
 
This field-assembled example of Imperial firepower is a rapid-fire laser cannon mounted on a shock-absorbing tripod. The Dark Jedi Allience  snowtroopers that invaded the Rebels  on Doth attempted to ready such a weapon for use against the Falcon, but suppressing fire from the freighter's surprise underbelly cannon thwarted the Imperials.

g_dc15b.jpg

This gun has been made to in order of the Clone Factories on Kamino. There are two types the Blaster and the Rifle, these guns create a charged plasma bolt using small amounts of Tibanna gas. This frees the Clone Trooper from caring projectile ammunition. But plasma bolts cause instability when shot. The Tibanna gas replaceable cartridge has about 500 shots depending on the weapons setting. Power charge magazines supply the gun with energy to hyper-ionize the gas into charged plasma in an igniter chamber. The resulting bolts are accelerated out of the gun electro magnetically.

This hand pistol is used with one hand. To prevent dangerous heat buildup, the DC-15's cooling coils force-feed a liquid cooling agent called freelol through an intricate capillary system that carries heat away from vital components and into the forward vent capcitator.

The clone trooper uses the pistol in case his rifle is jammed or broken and is used in close combat situation.

g_kyd21.jpg

KYD-21 Blaster is a very small and compact weapon. It has as guard less trigger for rapped fire and is made of Hadrium alloy. Its power cell and gas capsule is located in the handle.

g_securi.jpg

Naboo Security S-5 Blaster carried by members of the Royal Security Forces. A small grappling hook can be attached to the pistol, converting it into an ascension gun. The hook's claws embed into almost any surface, and when the pistol's built-in cable retracts, the blaster is capable of hoisting its wielder. In addition, the security blaster can fire blaster bolts, rapid fire for a few seconds, sting charges and anaesthetic micro darts. Queen Amidala, Captain Panaka, and their troops use ascension guns to gain entry into the Theed palace after it was captured by the Trade Federation.

g_naboo.jpg

The ELG-3a Naboo Royal Blaster is the predecessor of the Sporting Blaster. They are short-range pistols often used for personal defense only. The Naboo civilian population and the royal figures use them.

Tare also standard issue on Naboo Royal Cruisers and Starships. They are of a small size and can be hidden in small spaces, like the throne of the Queen in the royal throne room. It is a very simple but elegant weapon. This smooth weapon is a puls firing weapon that is considered light next to the Security S-5 Blaster used by the Security staff. But a direct hit at the right place could be fatal.

g_blaste.jpg

 In a galaxy consumed by conflict weapons ore a dangerous but necessary fact of life. The most common sidearm is the high-energy laser/particle beam weapon commonly called a blaster.

When a blaster is fired, a small amount at high-energy blaster ga In a galaxy consumed by conflict weapons ore a dangerous but necessary fact of life. The most common sidearm is the high-energy laser/particle beam weapon commonly called a blaster.

When a blaster is fired, a small amount at high-energy blaster gas moves from the gas chamber to the gas conversion enabler (commonly called an XCter). There the gas is excited by energy from the weapon's power source, which is a small power pack for hand weapons and a reactor or a power generator for a larger weapon. The excited gas passes into the actuating blaster module, where it is processed into a beam comprised of intense energy particles coupled with light. The prismatic crystal housing focuses the beam, which is further focused, or 'galvenned,' as it passes down the blaster's barrel. The final particle beam, or 'bolt,' contains high-energy particles that cause tremendous damage to anything they hit; the bolt's visible light is a harmless by-product of this reaction.

The BlasTech DH-17 blaster pistol is a standard-issue military sidearm used by both Imperial Navy and Rebel soldiers. With its sturdy and reliable design, it remains a popular weapon with New Republic personnel. The DH-17 is designed for short-range combat with an optimum range of 3O meters and a maximum range of 120 meters. Its blasts can pierce stormtrooper armour or penetrate a low-level force field but won't puncture the hull of a starship. It is a perfect weapon for shipboard troopers, and on the low-power 'stun' setting a blast can knock a human unconscious for up to ten minutes.

The DH-17's blaster gas chamber carries enough blaster gas for over five hundred shots, while its power pack supplies sufficient energy for one hundred shots. An experienced trooper can change packs in about five seconds, and drained packs can be recharged via a generator in about fifteen minutes.

Like most sidearms, the DH-17 is semiautomatic, firing once each time the trigger is pulled. The weapon can be modified for fully automatic fire, although this mode drain the power pack in less than twenty seconds and excess heat may melt the internal components or cause an explosive overload. It has long been illegal for non-military personnel to possess blaster pistols on many Imperial and New Republic worlds, although they aremoves from the gas chamber to the gas conversion enabler (commonly called an XCter). There the gas is excited by energy from the weapon's power source, which is a small power pack for hand weapons and a reactor or a power generator for a larger weapon. The excited gas passes into the actuating blaster module, where it is processed into a beam comprised of intense energy particles coupled with light. The prismatic crystal housing focuses the beam, which is further focused, or 'galvenned,' as it passes down the blaster's barrel. The final particle beam, or 'bolt,' contains high-energy particles that cause tremendous damage to anything they hit; the bolt's visible light is a harmless by-product of this reaction.

The BlasTech DH-17 blaster pistol is a standard-issue military sidearm used by both Imperial Navy and Rebel soldiers. With its sturdy and reliable design, it remains a popular weapon with New Republic personnel. The DH-17 is designed for short-range combat with an optimum range of 3O meters and a maximum range of 120 meters. Its blasts can pierce stormtrooper armour or penetrate a low-level force field but won't puncture the hull of a starship. It is a perfect weapon for shipboard troopers, and on the low-power 'stun' setting a blast can knock a human unconscious for up to ten minutes.

The DH-17's blaster gas chamber carries enough blaster gas for over five hundred shots, while its power pack supplies sufficient energy for one hundred shots. An experienced trooper can change packs in about five seconds, and drained packs can be recharged via a generator in about fifteen minutes.

Like most sidearms, the DH-17 is semiautomatic, firing once each time the trigger is pulled. The weapon can be modified for fully automatic fire, although this mode drain the power pack in less than twenty seconds and excess heat may melt the internal components or cause an explosive overload. It has long been illegal for non-military personnel to possess blaster pistols on many Imperial and New Republic worlds, although they are widely available through black market channels.

g_droid.jpg

The blaster rifle, a more powerful version of the standard blaster, is among the most common military and security weapons in the galaxy. These weapons are preferred by soldiers and other combat personnel because they are more lethal then the standard blasters, yet compact and easy to use. The most efficient blaster rifles have an optimum range of 100 meters and a maximum range of 300 meters, nearly three times the rage of a blaster pistol. Such weapons use power packs with enough energy for 100 rounds. They also have numerous power settings, and can alternate between semi-automatic and fully automatic fire. The Battle droid blaster rifle is specially made for the Trade Federations battle droid. It is mounted on the back of the Battle droid and has a large trigger for the large fingers of the battle droid.

g_blastp.jpg

A weapon made famous by the smuggler turned diplomat Han Solo, the BlastTech DL-44 heavy blaster pistol packs the formidable punch of a high-powered rifle into a small sidearm not much bigger than a standard pistol. Favoured by gunmen and smugglers (dangerous people with quick reflexes, keen peripheral vision, and a willingness to do whatever it takes to survive) it causes even The bravest to duck for cover when they find themselves staring down its barrel.

Designed for close-quarters combat this portable and very lethal blaster was often carried by Rebel soldiers because it reliably punched through stormtrooper armour.

A weapon favouring brute force over finesse, the DL-44 delivers tremendous damage, yet is small enough to be fired one-handed; its range is twenty-five meters with a maximum of fifty meters, however The DL-44's XCiter consumes energy at four times the rate of a blaster pistol, draining a power pack after only twenty-five shots, The user must carefully target shots instead of filling the air with energy (indiscriminately firing in the general direction of a target). Because of The excessive power consumption, the DL-44's grip has a vibrating 'cautionary pulser' that silently alerts the user when the pack is down to five shots or less. A quick release lever and the power pack's convenient location (immediately in front of the trigger) allow very quick replacement of drained packs. Soldiers bringing heavy blaster pistols into battle normally carry at least a dozen power packs.

g_sporti.jpg

Among the most diminutive and least powerful blasters, sporting blasters are short-range pistols often used for small-game hunting or as personal defence weapons.

Sporting blasters are marketed to the civilian population, and because of their low-power blasts, they are often legal on worlds with otherwise stringent weapons control laws The two top-selling models are the Defender and MerrSam's "QuIck 6." As a result of their relatively nonlethal nature sporting blasters are the preferred weapons for the archaic 'honor duels' that are still prevalent in some cultures. Considered something of an aristocratic weapon and widely regarded as more ceremonial than practical, sporting blasters are socially acceptable sidearms for nobles, diplomats, and ambassadors.

The Defender has relatively unsophisticated components and costs only 350 credits. (Many blaster pistols cost over five hundred credits.) It uses a minimum of blaster gas, instead relying on its small power pack to supply energy for each blast. The blaster bolt produces very little destructive energy, and only a direct hit is capable of killing a human. A simple sight replaces the sophisticated electronic targeting scope found on most larger blasters.

The Defender's reliance on its power pack leads to several design limitations. The weapon has an optimal range of thirty meters, with a maximum range of sixty meters. A power surge dampener is needed to protect the delicate actuating blaster module, and several sophisticated components are needed to maintain the blaster bolts cohesion. These include enhanced galven circuitry modules (in the barrel), focusing coils (In the final stage collimator barrel), and the galven ring in the emitter nozzle. An extended cooling coil sleeve protects these electronic components from intense waste heat.

In spite of these limitations, the Defender exhibits a number of advantages. Power packs can be changed quickly, and the internal computer automatically repairs minor malfunctions. The weapon's slim design is perfect for concealment, and many nobles order clothing with special pockets to hide the weapon from view. For added discretion, a three-digit code can be entered into the access panel (above the trigger), releasing the locking clamps and magnetic fasteners and causing the weapon to snap into three parts: the handle (with power pack), the main body (with main blaster components), and the barrel The Defender con be reassembled in less than ten seconds.

g_guard.jpg

This Rifle is used exclusively by the Senate Guard, protecting the Senate building and Senators during away missions. This weapon is more a symbolic weapon than one that is used in actual combat.

This weapon has a very short range even as it is a rifle. The weapons is able to stun or kill at very close distance. The rifle has a rapped fire mode.

g_dc15r.jpg

This Rifle has been made to in order of the Clone Factories on Kamino. There are two types the Blaster and the rifle, these guns create a charged plasma bolt using small amounts of Tibanna gas. This frees the Clone Trooper from caring projectile ammunition. But plasma bolts cause instability when shot. The Tibanna gas replaceable cartridge has about 500 shots depending on the weapons setting. Power charge magazines supply the gun with energy to hyper-ionize the gas into charged plasma in an igniter chamber. The resulting bolts are accelerated out of the gun electro magnetically.

This large rifle is carried in two hands and is very heavy. A clone trooper is trained to hold this rifle and carry it around. To prevent dangerous heat buildup, the DC-15's cooling coils force-feed a liquid cooling agent called freelol through an intricate capillary system that carries heat away from vital components and into the forward vent capcitator.

The range and damage of the rifle depends on the settings. But it can take out a Trade Federation Droideka or Super Battle Droid with one shot. The sniper scope is mounted on the bottom of the rifle and doubles as handhold. It can also be mounted on top of the gun and also on top of the DC-15 Blaster.

g_long.jpg

This weapon is used only by the very skilled gunman. To use it is very difficult and extensive training is required to handle this rifle. Because of the length of the gun it is not easy to carry it around and aiming is very tricky.

To help gunman to fire and aim the weapon a gravitation optical scope is provided. This allows to lock a target and the scope anti gravity motivators help to aim. This is also visible in the visor of the scope.

Projectile Rifle is most of the times used by Bounty Hunters as a sniper rifle, because of it accurate aim. Zam Wesell used this rifle as one of her trademarks. She stored the rifle in a side compartment of her air speeder.

g_sonic.jpg

The standard sidearm of Geonosian soldiers. It uses oscillators to produce a devastating sonic ball. A tiny plasma containment-charge is added upon firing to stabilize the sonic affect until it impacts upon its target, causing great destruction. A disadvantage of the weapon is that the sonic blasts travels very slow and can be avoided if you are fast enough. The standard sidearm of the Geonosian soldier uses oscillators to produce a devastating sonic blast. The energy is enveloped in a plasma containment sphere shaped by emitter cowls that channel the sonic beam.

The weapon has a big variant that can destroy buildings and vehicles. It has a large mobile power generator to allow use on wheeled vehicles.

g_repeab.jpg

Significantly more powerful than the standard blaster rifle, the BlasTech T-21 light repeating blaster is the most deadly Imperial blaster that can be transported and fired by one soldier. The T-21 proved a common support weapon for army and stormtrooper squads. Imperial artillery sections normally include at least one solder with a T-21 who will provide cover for other crewmen while they are setting up artillery pieces and heavy repeating blasters such as the E-Web. Because of its portability, the T-21 also proved to be a popular weapon among Rebel squads during the Civil War and is still issued to some New Republic units.

While medium and heavy repeating blasters provide significantly more firepower than does the T-21, they are also bulkier and require crews of two to three soldiers. They take several minutes to set up or break down, and far too often military units don't have the luxury of waiting around for heavy support weapons.

By contrast the T-21 package is designed for use by a soldier on the move. The weapon, its belt-carried tripod, and the twenty-kilogram backpack generator can be set up and made operational in less than thirty seconds. While the blaster can be fired two-handed by a moving soldier, the light tripod offers improved accuracy. The tripod can be fully extended for instances when the T-21 is to be used as a weapon emplacement but a partially extended position is superb for sniper attacks, allowing the gunner to take advantage of the T-21's maximum range of three hundred meters. Rebel squads often used the T-21, which has an optimum range of one hundred and fifty meters, to eliminate Imperial weapon emplacements and cover advancing Alliance infantry.

While the T-21's standard power packs supply only enough energy for twenty-five shots, its separate continuous-feed power generator gives the weapon potentially unlimited fire capability, although the generator's low cooling capacity in turn limits the fire rate to once per second.

This weapon is devastating against infantry, wielding enough power output to slice easily through personal armour suits or break down force fields. The T-21 also can cut through the armour plating used on many light combat vehicles, such as armoured landspeeders. In the hands of a skilled operator the T-21 can eliminate on entire enemy squad in a matter of seconds.

g_repeat.jpg

Among the most powerful heavy repeating blasters in the Imperial arsenal, the BlasTech E-Web has proved highly effective against vehicles and infantry units alike. The E-Web ('Emplacement Weapon, Heavy Blaster') has on optimum range of two hundred meters with a maximum range of half a kilometer and offers enough firepower to punch through a snowspeeder's armour plating.

For optimal effectiveness, the E-Web requires both a gunner and a second crew member who monitors and adjusts the Eksoon Class-4T3 power generator. Like many high-yield generators, the 4T3 is prone to overheating (and potentially explosive overload) despite its advanced Gk3 Cryocooler cooling unit. Power is fed into the E-Web via a three-meter-long conduit that connects to the base of the BlasTech TR-62 autocushion tripod. The E-Web's built-in long-range comlink includes an automatic encryption module for secured communications with other units. The computerised fire control and targeting system includes Starvision and IR (infrared) low-light enhancement modules for use in night combat.

Extended setup time is the E-Web's greatest limitation. It the 4T3 generator is 'cold,' it takes nearly fifteen minutes for personnel to deploy the weapon, calibrate the generators power flow, and configure the targeting software. Some Imperial crews precharged the generator for faster setups, but this makes it prone to power surges. Thus, the second crew member must carefully adjust power flow to prevent an overload.

A single soldier can operate an E-Web, but at greatly reduced efficiency. In such instances, a gunner chooses the power generator's "preset" mode, which dramatically reduces the rate of fire but keeps both the generator and the E-Web well within sate operating temperatures.

this is just a fraction of our weapons