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![]() Welcome to the Dark Jedi Allience military weapons |
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Home | Jedi weapons | military weapons | E&C | Leaders | Members | links | units | Jedis | Navy | Army | Air Forces | Sith | Forum | News | Video | under'construction | What game we are on
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The E-11 blaster rifle has a maximum range of three hundred The BlasTech E-11 blaster
rifle was declared the standard sidearm for Dark jedi allience stormtroopers because it offered the great range and heavy
damage of a traditional long barrelled rifle in a compact, easy-to-wield weapon. The E-11 has a light well-balanced design
that permits accurate one-handed fire, allowing soldiers to move unencumbered and use the weapon in close quarters almost
as easily as one wields a pistol. This rifle has good long-range targeting because of the extendable sighting stock, the barrel's
advanced galven circuitry, and the computer-enhanced scope, which filters out smoke and haze and enhances vision in low-light
conditionsmeters and an optimum range at one hundred meters, nearly three times the
reach of a blaster pistol. This range is achieved because the barrel runs almost the entire length of the weapon, producing
a tightly focused and very powerful particle beam,
To accommodate this barrel design, only the actuating blaster module
and the prismatic crystal housing are placed behind the barrel. Other components are mounted to the side or underneath the
galven circuitry, while the gas chamber has an unique tubular design that wraps around the back of the barrel. These components
are mounted on a single module that slides out of the back at the weapon for repair or replacement.
To prevent dangerous heat buildup, the E-11's cooling coils force-feed
a liquid cooling agent called freelol through an intricate capillary system that carries heat away from vital components and
into the forward vent capcitator.
The side-mounted power pack supplies enough energy for one hundred shots,
The E-11 can be set for a variety of power levels, from stun to full blast. Because of its large quarter-centimeter bore,
the E-11 is quite lethal at full power. Although both Dark jedi allience and rebel soldiers normally use the
semiautomatic setting in order to conserve ammunition and allow adequate cooling, the weapon has full automatic and pulse
fire settings. Extended automatic fire may throw the barrel out of alignment.
While the E-11 was sold exclusively to the Empire during the Galactic
Civil War, the Rebel Alliance managed to acquire thousands of these weapons through black market purchases and outright theft.
The E-11 and its technological "clone" a Sarosuub-manufactured blaster rifle called the Stormtrooper One (later renamed the
Freedom One), remained favourites of both Dark jedi allience and rebel forces.
The bowcaster is essentially a magnetic accelerator with twin polarizers
that use alternating polarity pulses to accelerate a highly tensile metal bowstring and propel an explosive quarrel at extremely
high speed. The fired quarrel has the appearance of an elongated blaster bolt because it is wrapped in an energy envelope
that channels the quarrel's explosive force into the target. The result is a weapon that's considerably less advanced than
a blaster pistol yet delivers an equivalent amount of damage.
Tremendous strength is needed to cock the weapon, which notches the
bowstring and loads a quarrel from the ammo cartridge. This primitive arming system limits the bowcaster's rate of fire and
places great emphasis on the Wookiee's patience and marksmanship, since it may take several seconds for the warrior to get
off another shot. Some Wookiee's have modified their bowcaster's by adding multiple bowstrings, dual bows or an automatic
recocking system. During the Imperial occupation of Kashyyyk Wookiees often bolted blaster rifles to their bowcaster's for
added firepower.
Bowcasters are designed for use in Kashyyyk's dense jungles, with good
stopping power (for taking out the most dangerous predators) but are short-range weapons with an optimum range of thirty meters
and a maximum range of only fifty meters. The weapon can be disassembled and carried in an utility pouch; it can be put bock
together in less than a minute. Wookiees use bandoliers to carry power packs, canisters of blaster gas, and spare ammunition
cartridges that hold six quarrels each.
A bowcaster can be fired manually by moving the reserve spring into
position and fashioning a bowstring from a meter-long length of kthysh vine (Many warriors carry a treated kthysh vine in
their utility pouches for emergencies.) Used in this fashion, the bowcaster's range is cut to thirty meters, but it can fire
standard explosive quarrels or simple crossbow bolts carved from wood.
Hand-built by the master weapon crafters at Kashyyyk, bowcaster's are
bestowed to young Wookiees as they are completing adulthood rites of passage. This tradition has endured for thousands of
years, and a warrior's bowcaster is considered a visible symbol of his or her courage and honor. These highly prized possessions
are often engraved with clan markings and pictographs depicting a warrior's greatest accomplishments.
Imperial troops enslaved many of the great crafters during the occupation,
but thanks to Kashyyyk's admittance to the New Republic, the great weapon builders are again free to continue making these
magnificent weapons while diligently training new apprentices to carry on the proud tradition of bowcaster craftsmanship.
This hand pistol is used with one hand. To prevent dangerous heat buildup, the DC-15's cooling
coils force-feed a liquid cooling agent called freelol through an intricate capillary system that carries heat away from vital
components and into the forward vent capcitator.
The clone trooper uses the pistol in case his rifle is jammed or broken and is used in close combat situation.
Tare also standard issue on Naboo Royal Cruisers and Starships. They are of a small size and
can be hidden in small spaces, like the throne of the Queen in the royal throne room. It is a very simple but elegant weapon.
This smooth weapon is a puls firing weapon that is considered light next to the Security S-5 Blaster used by the Security
staff. But a direct hit at the right place could be fatal. When a blaster is fired, a small amount at high-energy blaster ga In a galaxy consumed by conflict weapons ore a dangerous but necessary fact of life. The most common sidearm is the
high-energy laser/particle beam weapon commonly called a blaster.
When a blaster is fired, a small amount at high-energy blaster gas moves from the gas chamber to the gas conversion
enabler (commonly called an XCter). There the gas is excited by energy from the weapon's power source, which is a small power
pack for hand weapons and a reactor or a power generator for a larger weapon. The excited gas passes into the actuating blaster
module, where it is processed into a beam comprised of intense energy particles coupled with light. The prismatic crystal
housing focuses the beam, which is further focused, or 'galvenned,' as it passes down the blaster's barrel. The final particle
beam, or 'bolt,' contains high-energy particles that cause tremendous damage to anything they hit; the bolt's visible light
is a harmless by-product of this reaction.
The BlasTech DH-17 blaster pistol is a standard-issue military sidearm used by both Imperial Navy and Rebel
soldiers. With its sturdy and reliable design, it remains a popular weapon with New Republic personnel. The DH-17 is designed
for short-range combat with an optimum range of 3O meters and a maximum range of 120 meters. Its blasts can pierce stormtrooper
armour or penetrate a low-level force field but won't puncture the hull of a starship. It is a perfect weapon for shipboard
troopers, and on the low-power 'stun' setting a blast can knock a human unconscious for up to ten minutes.
The DH-17's blaster gas chamber carries enough blaster gas for over five hundred shots, while its power pack
supplies sufficient energy for one hundred shots. An experienced trooper can change packs in about five seconds, and drained
packs can be recharged via a generator in about fifteen minutes.
Like most sidearms, the DH-17 is semiautomatic, firing once each time the trigger is pulled. The weapon can
be modified for fully automatic fire, although this mode drain the power pack in less than twenty seconds and excess heat
may melt the internal components or cause an explosive overload. It has long been illegal for non-military personnel to possess
blaster pistols on many Imperial and New Republic worlds, although they are The BlasTech DH-17 blaster pistol is a standard-issue military sidearm used by both Imperial
Navy and Rebel soldiers. With its sturdy and reliable design, it remains a popular weapon with New Republic personnel. The
DH-17 is designed for short-range combat with an optimum range of 3O meters and a maximum range of 120 meters. Its blasts
can pierce stormtrooper armour or penetrate a low-level force field but won't puncture the hull of a starship. It is a perfect
weapon for shipboard troopers, and on the low-power 'stun' setting a blast can knock a human unconscious for up to ten minutes.
The DH-17's blaster gas chamber carries enough blaster gas for over five hundred shots, while
its power pack supplies sufficient energy for one hundred shots. An experienced trooper can change packs in about five seconds,
and drained packs can be recharged via a generator in about fifteen minutes.
Like most sidearms, the DH-17 is semiautomatic, firing once each time the trigger is pulled. The weapon can
be modified for fully automatic fire, although this mode drain the power pack in less than twenty seconds and excess heat
may melt the internal components or cause an explosive overload. It has long been illegal for non-military personnel to possess
blaster pistols on many Imperial and New Republic worlds, although they are widely available through black market channels.
Designed for close-quarters combat this portable and very lethal blaster was often carried by
Rebel soldiers because it reliably punched through stormtrooper armour.
A weapon favouring brute force over finesse, the DL-44 delivers tremendous damage, yet is small enough to
be fired one-handed; its range is twenty-five meters with a maximum of fifty meters, however The DL-44's XCiter consumes energy
at four times the rate of a blaster pistol, draining a power pack after only twenty-five shots, The user must carefully target
shots instead of filling the air with energy (indiscriminately firing in the general direction of a target). Because of The
excessive power consumption, the DL-44's grip has a vibrating 'cautionary pulser' that silently alerts the user when the pack
is down to five shots or less. A quick release lever and the power pack's convenient location (immediately in front of the
trigger) allow very quick replacement of drained packs. Soldiers bringing heavy blaster pistols into battle normally carry
at least a dozen power packs. Sporting blasters are marketed to the civilian population, and because of their low-power blasts,
they are often legal on worlds with otherwise stringent weapons control laws The two top-selling models are the Defender and
MerrSam's "QuIck 6." As a result of their relatively nonlethal nature sporting blasters are the preferred weapons for the
archaic 'honor duels' that are still prevalent in some cultures. Considered something of an aristocratic weapon and widely
regarded as more ceremonial than practical, sporting blasters are socially acceptable sidearms for nobles, diplomats, and
ambassadors.
The Defender has relatively unsophisticated components and costs only 350 credits. (Many blaster
pistols cost over five hundred credits.) It uses a minimum of blaster gas, instead relying on its small power pack to supply
energy for each blast. The blaster bolt produces very little destructive energy, and only a direct hit is capable of killing
a human. A simple sight replaces the sophisticated electronic targeting scope found on most larger blasters.
The Defender's reliance on its power pack leads to several design limitations. The weapon has
an optimal range of thirty meters, with a maximum range of sixty meters. A power surge dampener is needed to protect the delicate
actuating blaster module, and several sophisticated components are needed to maintain the blaster bolts cohesion. These include
enhanced galven circuitry modules (in the barrel), focusing coils (In the final stage collimator barrel), and the galven ring
in the emitter nozzle. An extended cooling coil sleeve protects these electronic components from intense waste heat.
In spite of these limitations, the Defender exhibits a number of advantages. Power packs can be changed quickly,
and the internal computer automatically repairs minor malfunctions. The weapon's slim design is perfect for concealment, and
many nobles order clothing with special pockets to hide the weapon from view. For added discretion, a three-digit code can
be entered into the access panel (above the trigger), releasing the locking clamps and magnetic fasteners and causing the
weapon to snap into three parts: the handle (with power pack), the main body (with main blaster components), and the barrel
The Defender con be reassembled in less than ten seconds. This weapon has a very short range even as it is a rifle. The weapons is able to stun or kill at very close
distance. The rifle has a rapped fire mode. This large rifle is carried in two hands and is very heavy. A clone trooper is trained to hold
this rifle and carry it around. To prevent dangerous heat buildup, the DC-15's cooling coils force-feed a liquid cooling agent
called freelol through an intricate capillary system that carries heat away from vital components and into the forward vent
capcitator.
The range and damage of the rifle depends on the settings. But it can take out a Trade Federation Droideka
or Super Battle Droid with one shot. The sniper scope is mounted on the bottom of the rifle and doubles as handhold. It can
also be mounted on top of the gun and also on top of the DC-15 Blaster. To help gunman to fire and aim the weapon a gravitation optical scope is provided. This allows
to lock a target and the scope anti gravity motivators help to aim. This is also visible in the visor of the scope.
Projectile Rifle is most of the times used by Bounty Hunters as a sniper rifle, because of it accurate aim.
Zam Wesell used this rifle as one of her trademarks. She stored the rifle in a side compartment of her air speeder. The weapon has a big variant that can destroy buildings and vehicles. It has a large mobile power generator
to allow use on wheeled vehicles. While medium and heavy repeating blasters provide significantly more firepower than does the
T-21, they are also bulkier and require crews of two to three soldiers. They take several minutes to set up or break down,
and far too often military units don't have the luxury of waiting around for heavy support weapons.
By contrast the T-21 package is designed for use by a soldier on the move. The weapon, its belt-carried
tripod, and the twenty-kilogram backpack generator can be set up and made operational in less than thirty seconds. While the
blaster can be fired two-handed by a moving soldier, the light tripod offers improved accuracy. The tripod can be fully extended
for instances when the T-21 is to be used as a weapon emplacement but a partially extended position is superb for sniper attacks,
allowing the gunner to take advantage of the T-21's maximum range of three hundred meters. Rebel squads often used the T-21,
which has an optimum range of one hundred and fifty meters, to eliminate Imperial weapon emplacements and cover advancing
Alliance infantry.
While the T-21's standard power packs supply only enough energy for twenty-five shots, its separate
continuous-feed power generator gives the weapon potentially unlimited fire capability, although the generator's low cooling
capacity in turn limits the fire rate to once per second.
This weapon is devastating against infantry, wielding enough power output to slice easily through personal
armour suits or break down force fields. The T-21 also can cut through the armour plating used on many light combat vehicles,
such as armoured landspeeders. In the hands of a skilled operator the T-21 can eliminate on entire enemy squad in a matter
of seconds. For optimal effectiveness, the E-Web requires both a gunner and a second crew member who monitors
and adjusts the Eksoon Class-4T3 power generator. Like many high-yield generators, the 4T3 is prone to overheating (and potentially
explosive overload) despite its advanced Gk3 Cryocooler cooling unit. Power is fed into the E-Web via a three-meter-long conduit
that connects to the base of the BlasTech TR-62 autocushion tripod. The E-Web's built-in long-range comlink includes an automatic
encryption module for secured communications with other units. The computerised fire control and targeting system includes
Starvision and IR (infrared) low-light enhancement modules for use in night combat.
Extended setup time is the E-Web's greatest limitation. It the 4T3 generator is 'cold,' it takes
nearly fifteen minutes for personnel to deploy the weapon, calibrate the generators power flow, and configure the targeting
software. Some Imperial crews precharged the generator for faster setups, but this makes it prone to power surges. Thus, the
second crew member must carefully adjust power flow to prevent an overload.
A single soldier can operate an E-Web, but at greatly reduced efficiency. In such instances, a gunner chooses
the power generator's "preset" mode, which dramatically reduces the rate of fire but keeps both the generator and the E-Web
well within sate operating temperatures. this is just a fraction of our weapons |
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